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Our game · Coming to the App Store

Read the customer. Make it exactly right.

Reopen Nana Ivy's sweet shop on the front at Saltmarsh Bay. Weigh pick 'n' mix against a needle, boil fudge into the soft-ball window, letter seaside rock with a fingertip, and work out what people mean when they ask for something that fizzes like the sea. Free, with no energy wall.

6
crafts to learn, from pick 'n' mix by weight to tempered chocolate boxes
30
story days in Chapter 1, then the shop stays open
90
customers in Saltmarsh Bay, and every one orders their own way
Fudge & Fizz title screen

Every order has one right answer.

We wanted a shop game where your hands do the work and the judging is fair. Each craft is a real skill, every customer asks in their own words, and when something goes wrong the game says exactly what.

  1. Orders in riddles

    Some customers say what they want. Others say "something that fizzes like the sea and comes in a bottle, only you can't drink it". Ask again once if you're stuck, and the Recipe Book is always one tap away.

  2. Watch the needle

    Scoop from the jars until the scale reads right. A bag's worth is 200 g. A quarter is 113 g, because Nana was imperial and so are her regulars.

  3. Rock that says SORRY

    Trace each letter through the middle of the rock with one finger, slow and steady, so the word runs all the way down the stick.

  4. It tells you what went wrong

    Judging is kind. A miss costs the tip, never the sale, and a card says exactly what happened: the pan reached 120°, a bubble popped at 0:09. Then See recipe shows you how.

How it is built

Our biggest game so far, built natively for iPhone and iPad, with a story told over thirty days and a new chapter every couple of months.

Back to all work
  • Swift, SwiftUI and SpriteKit, native on iPhone and iPad
  • Plays in portrait or landscape, and resizes with iPad windows
  • Every order compiles to one recipe, checked by a content validator before each build
  • A balance simulator that plays the 30 days thousands of times to tune prices and tips
  • Halloween and Christmas events by date, every year
  • Saves on the device and syncs through iCloud
  • StoreKit 2 for Remove Ads, Sugar Lumps and the optional Wholesaler subscription
  • All art and sound generated by the same tools as our other games

Questions people ask

What kind of game is Fudge & Fizz?
A cosy make-to-order game for iPhone and iPad. Customers come to the counter, you make what they ask for at the bench, and the till adds it up. There are six crafts: pick 'n' mix by weight, fudge, seaside rock, honeycomb, chocolate boxes and gift wrapping.
Is there an energy timer?
No. You can play as many days in a row as you like. A day ends when the shop shuts at five.
Is Fudge & Fizz free?
Yes. There is a full-screen ad at most every third day, only at closing time. A single £4.99 purchase removes every ad for good. Sugar Lumps buy decorations, never a better score, and an optional Wholesaler subscription delivers your stock each morning and turns off every ad while it is active.
Is it on Android?
Not yet. Fudge & Fizz is on iPhone and iPad first.
When is it out?
Fudge & Fizz is heading to the App Store in October 2026. Email [email protected] if you want to hear when it lands.